Game Art

Learn how to stunning create game art and game-ready assets from authors with real-world experience and knowledge. Pluralsight’s game art tutorials walk you through the entire process of game art design on all of the popular software platforms including Blender, Maya, Softimage and more! Learn from the ground up or watch advanced training used by studios, schools and artists all over the world.

Courses
Newest Courses
Learn to develop high quality, stylized low poly models with hand painted textures for Unity3D with Blender, Gimp or Photoshop. This course is delivered through a programmer's perspective. Alex has been a programmer first and an artist second, so he knows what it's like to be new to 3D Art, and...
In this series of tutorials we're going to learn how to create stunning renders for game art using Marmoset Toolbag. We'll begin by learning the interface and how to navigate in the viewport. After that we'll jump into production by learning how to import our 3d files into Marmoset Toolbag....
Have you ever tried to create an explosive effect for a game engine, and not had a clue where to start? This course, Houdini VFX for Games, will guide you through the entire process using the powerful procedural nature of Houdini and Unreal Engine. First, you'll be creating the textures for...
In this tutorial we will learn the basics of working in the Unreal Editor. We'll start our journey by learning the basics through exploring the interface, learning how to navigate and manipulate the viewports, how to place and manipulate actors and how to effectively use BSP geometry. Once...
In this series of tutorials, we'll go through the process of modeling and texturing the hero character for our indie game project. If you started the Indie Game Development Pipeline with Volume 1, you've had a chance to work on your game concept art and begin creating the actual game...
Breaking down a modular structure into a game ready asset can be tricky if you want to maintain the ability to reuse the mesh frequently. Reusing a mesh is often not discussed in detail, but it is very technically challenging the first time. In this course, Creating Game-ready Modular...
To be a concept artist in the gaming industry, you need to be adaptable and agile in your workflow to keep up with the changing landscape of design demands for video game development. In this course, Game Weapon Concept Fundamentals, you'll be brought up to speed with modern design techniques...
Visual effects are critical for any science fiction game or film. In this course, Authoring Sci-fi Visual Effects in Unity 5, you'll learn how to create classic sci-fi visual effects. You will get to see some workflows for creating effects such as lasers, rocket thruster plumes, glowing trails,...
Props are the various object players will inevitably interact with in games, from small cans and papers, to show stopping "hero props" like dynamic machines and traps or devices. These things add life and energy to game worlds and help provide context. In this course, Game Prop Modeling...
In this tutorial, we will learn how to sculpt a stylized axe in ZBrush. We'll prepare our axe to be sculpted by blocking it out in 3ds Max. We will then do some in depth sculpting on different stylized materials such as cloth, wood, and metal. In conclusion, we will learn how to create a quick...